Seventy-two traps, poisons and diseases now parse out of the eight books and nothing draws them. Three shapes for the page they open on. Every value below is taken from a real entry — the SRD's Collapsing Roof, Empire's Darakhul Fever, Black Flag's Poison Needle Trap.
Collapsing Roof
HAZARD · SRD 5.2
This trap uses a trip wire to collapse an unstable section of ceiling. The trip wire is 3 inches off the ground and stretches between two weak supports that topple when the trip wire is pulled.
Darakhul Fever
HAZARD · Empire of the Ghouls
Spread mainly through bite wounds, this disease makes itself known within 24 hours by swiftly debilitating the infected.
A disease prints five bullets where the trap prints seven. Rows only appear when the book states them, so the two pages are different lengths and neither shows an empty line.
Same row shape as a creature's stat lines, so a GM reads it without learning a second layout. Saving throws and damage are tappable to roll, like everywhere else.
Poison Needle Trap
HAZARD · Black Flag
Detect and Disarm
Effect
Detect and Disarm is the SRD's own run-in heading, not a phrase invented for this page. At the table these are two different moments: the party searches the chest, and later the rogue fails a save. The first group is what the GM answers questions about; the second is what gets rolled.
Against it: a disease has nothing to detect or disarm, so half its page is a heading with nothing under it. Darakhul Fever would show Effect and nothing above it.
Collapsing Roof
HAZARD · SRD 5.2
Deadly Trap (Levels 1-4) · DC 13 Dexterity · 11 (2d10) Bludgeoning · Instantaneous
This trap uses a trip wire to collapse an unstable section of ceiling. Each creature beneath the unstable section must succeed on a DC 13 Dexterity saving throw, taking 11 (2d10) Bludgeoning damage on a failed save or half as much on a successful one. Rubble turns the trapped area into Difficult Terrain.
Detect and Disarm. As a Search action, a creature can examine the trapped area and make a DC 11 Wisdom (Perception) check, detecting the trip wire and the unstable ceiling on a success.
The book's own prose already repeats every bullet, so A and B print each number twice — once as a row, once in the paragraph below.
C trusts the prose and keeps the rows to a summary line. It reads well and it loses the thing the bullets are for: Trigger, Detect and Reset are answers to questions a GM asks mid-scene, and hunting them inside a paragraph is what a stat line exists to prevent.
Hit: 16 (3d8 + 3) Piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract darakhul fever.
Twenty links in Empire and two in Black Flag are written with another kind's word, so they open nothing.
Hit: 16 (3d8 + 3) Piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract Darakhul Fever.
The disease opens where the bite names it, which is the whole point of the entry kind.